A calm, relaxing analysis of the bad & good stuff (in that order) about From Software's video game Elden Ring, along with gameplay that highlights new features and other aspects. I forgot to mention Spirit Summoning in the video, which I feel is limited, though somewhat useful against difficult enemies and bosses.
00:00:00 Why I Made This Video
00:04:16 The Importance of Well Crafted Opening Cinematics
00:05:47 Demon's Souls Remake Opening Cinematic (Edited)
00:08:08 Dark Souls Remastered Opening Cinematic (Edited)
00:12:32 Dark Souls 2 Opening Cinematic (Edited)
00:15:09 Bloodbourne Opening Cinematic(Edited)
00:17:32 Dark Souls 3 Opening Cinematic (Edited)
00:20:16 Sekiro Opening Cinematic (Edited)
00:24:33 Elden Ring Opening Cinematic (Edited)
00:31:15 Climbing & Environment Interaction
00:33:27 Elden Ring Climbing & Environment Interaction
00:36:00 Elden Ring Swimming & Underwater Environments
00:38:19 Other Games' Swimming & Underwater
00:43:49 Final Thoughts
00:45:30 The Positive Aspects of Elden Ring
00:47:04 Waypoints & Fast Travel
00:48:20 Torrent the Mount - Environment & Combat
00:52:00 Crafting
00:54:30 Throwing Items Is Still... Meh
00:55:48 Wildlife & Materials
00:56:44 Lighting & Color
00:58:00 Dynamic Sky (and weather?)
00:59:43 Trying To Stagger Enemies with Torrent
01:01:30 Limgrave Tunnels
01:02:44 That Sellia Crystal Tunnel Deathtrap
01:07:00 Dancing Trees
01:09:02 The Early Bosses I've Defeated
01:10:55 Reminiscent of the Anor Londo Archers
01:11:23 My Progress (as of this video)
01:11:50 Angry Birds
01:13:39 My Progress Part 2
01:16:20 Day & Night Gameplay Differences
01:20:09 Giants Pulling Carriage
01:21:29 Ending with Random Gameplay (No Speaking)
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